Yak Knight
The wilderness of Alfenheim is hard to travel if on foot, and impossible if mounted on a horse - it simply cannot keep its footing on the treacherous passes of the northern mountains. The Issaelfr have solved this problem by taming the yaks native to that land and riding them. They have found them useful in battle, as well.
Information
Advances from: | Yak Rider |
Advances to: | Yakmount Margrave |
Cost: | 44 |
HP: | 52 |
Movement: | 6 |
XP: | 120 |
Level: | 2 |
Alignment: | neutral |
ID | Frost Elf Yak Knight |
Abilities: |
Attacks (damage - count)
horns melee | 16 - 1 impact | charge | |
harpoon melee | 7 - 3 pierce | ||
harpoon ranged | 14 - 1 pierce |
Resistances
blade | 10% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -30% | |||
cold | 40% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 40% | |
Coastal Reef | 3 | 20% | |
Deep Water | 100 | 20% | |
Flat | 1 | 40% | |
Forest | 3 | 40% | |
Frozen | 1 | 40% | |
Hills | 1 | 50% | |
Mountains | 1 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | 100 | 0% | |
Village | 1 | 50% |